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Button input also makes some stages a lot easier than they would be with stylus input. While it's not perfect, the new control scheme is a great alternative for situations where stylus input isn't practical – a bumpy bus ride, for instance.
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Curtain Call is considerate of your free time players who only have a few minutes to kill may want to play through a few individual tracks in Music Stages mode, while players settling in for an hours-long session can dig deep into Quest Medleys.Ĭurtain Call also introduces a new control scheme that uses the Circle Pad and buttons in lieu of traditional stylus input. Short, Medium, and Long Quests are included, letting you choose an appropriate length and end point for a single sitting.
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Quest Medleys also make Curtain Call better-suited for portable play than its predecessor.
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When accepting a Quest, players embark on a multi-stage branching journey that ends with a difficult boss encounter, forcing you to ration your items and outfit your party carefully before accepting new challenges. Curtain Call's new Quest Medleys force veterans to consider their party makeup before each battle. One of the original Theatrhythm's flaws was that advanced players could ignore its RPG elements almost entirely while playing individual tracks if you miss only a few notes per stage, your party will survive regardless of how much customization you've put in beforehand. Novices who expect to take a lot of damage will want to micromanage their party members and inventory before each stage, adding an element of strategy. Players can assemble their party using dozens of unlockable heroes plucked from past Final Fantasy games, each of whom learn spells and abilities that help out in battle. Missing cues deals damage to your RPG party members, who explore linear paths and battle monsters in the background during gameplay. These cues require the player to tap, hold, or swipe the touch screen in a given direction while the game's lowest difficulty level delivers cues to a consistent rhythm, higher difficulty levels often tie their prompts to melodies or backing motifs, rewarding players who are already familiar with the source material. Players tap and swipe the touch screen in response to on-screen prompts tied to backing music tracks.
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It's a loving, reverent tribute to a beloved series that skillfully recontextualizes one of its standout features, creating something worthwhile both for its fanbase and for newcomers.In terms of its mechanics, Final Fantasy Curtain Call plays identically to its predecessor. Sequel Theatrhythm Final Fantasy: Curtain Call easily surpasses its predecessor, tripling the original game's track list while polishing its gameplay to a mirror sheen. The result was both a nostalgia trip and a solid game in its own right, supplementing its pedigree with inventive beat-matching gameplay that made satisfying use of the 3DS touch screen. Theatrhythm Final Fantasy premiered for the Nintendo 3DS in 2012, repurposing a handful of Final Fantasy soundtracks for a rhythm-driven experience with light RPG elements. Players who have spent any amount of time with the franchise likely have a few overworld themes buried deep in their subconscious, and the series as a whole covers a wide variety of musical styles, ranging from catchy 8-bit tunes to fully orchestrated scores.
Music is an essential part of the Final Fantasy series.